Amal Abu Daya
Keywords: architectural prototype, experiential pedagogy, digital design
This paper attempts to demonstrate how, in an educational context based on the fabrication of architectural prototypes in digital design, ambiances play a crucial role in the creative design process. It will present the methodological framework of an educational exercise aimed at manufacturing ambient membranes. This educational experiment articulates design, analysis, simulation, manufacturing, evaluation and immersion in a luminous atmosphere and therefore enrols in a continuous design process from Design to Fabrication to Experience and back to design. The purpose is to design a pattern through parametric modelling, to manufacture it digitally, and then be able to experience it on different scales and therefore show how we proceed from a pattern to a sensory experience.