Keywords: immaterial, VR, patrimonialisation, new groups, tourism of tomorrow
Real life and Second Life (the famous internet game created in 2002) are in a strong ambiental competition. Immaterial patrimonialisation is on its own side increasing. So this paper is trying to present a future recomposition of our environnement: how can we manage a better real world with the aid of simulation? Micro groups, new ecosystems, flux more than stocks, and overall a new use of the tourism generalisation of our future world.